package statics;

import gameconstruction.GameObject;
import model.ModelContext;
import controller.SystemContext;
import datacontainers.Location2D;

public class Wall extends GameObject{
	//static wall image resource stuff here

	public Wall(Location2D start) {
		super(start);
	}

	@Override
	public void draw() {
		//draw this wall
	}

	@Override
	public void doStep(ModelContext mc,SystemContext sc) {
		//a wall does nothing
	}
}
